One of the primary goals of the Onomatopoeia Theatre Company is to spread a message of education in all of its forms. In support of this mission I now present to you “The Onomatopoeia Game”. It is a word based theatre game that can be used by Directors, Theatre Teachers, English Teachers, or even at parties or with other groups! Hope you have fun!
Players split up into groups
Each team draws five cards from the stack of Onomatopoeia cards. These cards will have Onomatopoeia words that you will use in the game (Ex: pow, bang, zap). Each team should have five cards before the beginning of each round.
*** If the players do not have any cards then it is suggested that teams write down their choices of Onomatopoeia to keep track of things. Teams should then also make a list of fifteen to twenty Adjectives to use. This will affect the number of actual rounds you play. These Adjectives are to be used by all of the teams and should not be used again after they have been chosen. ***
After each team has its five Onomatopoeia the game may begin!
This game is played in rounds, with each team allowing the other to take turns. During each round one team takes a turn as “Judge” of the other teams. Team # 1 should always Judge first, then Team #2, then Team # 3, following this sequence until each team has gone. This sequence then repeats until a winner is declared. Be sure to always end with the final team as Judge to ensure each team has had equal turns performing and judging.
The team that is judging must then take a card from the pile of Adjective cards. This card will have an Adjective word that the judging team must announce to all the other teams.
*** If you are playing this game without cards these words should come from the list of Adjectives created during the set up process. ***
After the Adjective word has been announced the other teams must then choose one of their five Onomatopoeia words to play that they think best fits or compliments the Adjective word. (Ex: fuzzy baaa, large woof, lame roar, etc…) After a team has chosen a word and once they are prepared they must then perform an example of this combination of words using only their bodies and the Onomatopoeia word that they have chosen.
Once each team has performed their word combination the judging team will then choose which team had the best word combination and the best performance. This team will then receive one point. This ends the round at which point the teams that played their Onomatopoeia cards draw another card.
*** If you are not using cards the teams that performed must then choose a new Onomatopoeia word before the next round may begin. ***
This game is meant to be played as fast as possible. That is why it is recommended that you either have a set of cards with words ready, or that at least five to ten minutes are taken to adequately set up and prepare Onomatopoeia and Adjective words before playing. If you are using cards you may also introduce a set of “wild” cards in which the performer or judge may choose any Onomatopoeia or Adjective word. Performing teams are encouraged to think creatively and play to the judging team. Knowing the judges personalities should be key to victory. Part of the fun of this part of the game is also about stretching the meaning of certain words because of the limited choices in a team’s hand of Onomatopoeia cards. Judges are encouraged to discuss what they thought and liked about what they saw and reward creativity. They are also encouraged to not be overly critical of any of the teams they do not reward a point to. Judges should also keep the game moving quickly. This includes making sure each team does not take too long choosing their word and coming up with a performance. No team should take over thirty seconds to come up with a word and performance.
Teachers and directors can use the following list to create Onomatopoeia and Adjective cards for the game.
|List of 110 Onomatopoeia Words
||List of 110 Adjective Words